Develop/Imitation_MineCraft

using System.Collections; using System.Collections.Generic; using UnityEngine; public class Block{ public int type; public bool vis;//visible, invisible public GameObject obj; public Block(int _type, bool _vis, GameObject _blockobj){ type = _type; vis = _vis; obj = _blockobj; } } public class MapGenerator : MonoBehaviour { [Header("[Blocks]")] public GameObject BlocksParents; public GameObject B..
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MapGenerator : MonoBehaviour { [Header("[Blocks]")] public GameObject BlocksParents; public GameObject B_DirtPrefab; public GameObject B_BedRockPrefab; public GameObject B_DiamondPrefab; public GameObject B_GrassPrefab; [Header("[Size Values]")] public int Width_x = 0; public int Width_z = 0; [Header("[pe..
LKM0222
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